In this episode, we take a look at one of Andrew’s favorite solo games: Black Sonata. Andrew also does his best to convince Tim why solo games are worth his time. Show notes below: Continue reading #24: Why Solo Games? and Black Sonata
By Andrew Joyce
This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #23) ›
Most people reading this review have probably already heard of the Mind. One of the nominees for the German Spiel Des Jahres award this year, The Mind comes from little-known designer Wolfgang Warsch, published by NSV (Nürnberger-Spielkarten-Verlag). Here’s what the publisher has to say about their own game: “The Mind is more than just a game. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game.” Far out! Let’s take a look: Continue reading The Mind: Don’t Stop Believin’
The Spiel des Jahres is one of tabletop gaming’s most prestigious awards, and the nominees have just been announced! In this episode, we take a look at two different SdJ-nominated games: The Mind (nominated for Spiel Des Jahres) and Ganz Schön Clever (nominated for the Kennerspiel or heavy-weight game award). We also make our way through a massive recent plays segment, and Tim laments the general lack of the mail song on recent episodes. We’re also joined, again, by Stephen Hange for his thoughts and impressions on both The Mind and Ganz Schön Clever! Show notes below: Continue reading #23: Spiel Des Jahres Review-stravaganza!
By Andrew Joyce
This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #19) ›
It’s possible, perhaps even probable, that the only place you’ll ever see the game Twixt is in the back corner of a dusty thrift store. The only reason I found it at all is because I’m into the old 3M bookshelf games (like Acquire, another Get on Board favorite) and got a copy for free from a friend. Twixt looked kind of interesting, in an old, stale, 1960’s sort of way. Continue reading Betwixt a Rock and a Hard Place
It’s a recent-play-stravaganza! In our second recap of Geekway, we talk about all the different games we checked out, what was interesting, what grabbed us (and what didn’t!) and what we’re most eager to try out. Buckle up, because this episode tips the scales at an hour and fifteen minutes. A list of all games is included after the break. Continue reading #22: Geekway to the West, part 2
Let’s talk about poor Batt’l Kha’os. Two things here: 1) This is an abstract with a little bit of artwork on top, don’t fool yourself 2) This is living proof that misbranding by a publisher can absolutely murder a fairly solid game. Batt’l Kha’os? Extraneous Apostrophes? Sold for 2.99 on Tanga for the past two summers? This should be the kiss of death for a game…and it really has been neglected. But don’t let it fool you! This is a hidden gem. Continue reading Batt’l Kha’os: quick review
We are joined by special guest, Stephen Hange, as we recap our trip to Geekway! Tim has been to other conventions, but for me and Stephen, it was our first time! We talk about our impressions, our first and worst games of the con, and the overall feel of Geekway. Tune in next week for a full play-by-play of what we sampled at the con!
Join us as we talk through a new Pick5 topic: favorite games that we’ve just played out and need to give a rest. We also review one of our favorite Eurogames, Concordia. Also, Tim and Andrew give their thoughts on the Asmodee news, Spiel des Jahres nominees, Geekway, and new-to-us recent plays. Continue reading #20: Pick5: Played-Out Favorites, and Concordia Review
By Andrew Joyce
This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #18) ›
It is time. As one of the premiere paranormal investigators in the world, you have been summoned to the scene of a crime. A victim lies dead, and only your talents can divine the truth of what really happened that night. You and your buddies will team up to communicate with the ghost of the victim, find out what really happened, and ensure justice is upheld on this night. The only problem is, you only have one night to uncover the truth. Continue reading Mysterium: Paranormal Freelance
The world is upside down as we start another episode with our recent plays. Before things get too heated, we also review Twixt, a classic abstract that will appeal to particularly few people, but still offers a great game experience. Finally, we dive into a messy discussion topic that gets a little heated: are great games infinitely replayable? Should we look for games that offer a lot of replayability? Should we expect our favorite games to always stay fresh? As you might expect, Tim and I reach different conclusions! Show notes after the break. Continue reading #19: On playing great games; Twixt Review