The Mind: Don’t Stop Believin’

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #23) ›
Most people reading this review have probably already heard of the Mind. One of the nominees for the German Spiel Des Jahres award this year, The Mind comes from little-known designer Wolfgang Warsch, published by NSV (Nürnberger-Spielkarten-Verlag). Here’s what the publisher has to say about their own game: “The Mind is more than just a game. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game.” Far out! Let’s take a look: Continue reading The Mind: Don’t Stop Believin’

Betwixt a Rock and a Hard Place

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #19) ›
It’s possible, perhaps even probable, that the only place you’ll ever see the game Twixt is in the back corner of a dusty thrift store. The only reason I found it at all is because I’m into the old 3M bookshelf games (like Acquire, another Get on Board favorite) and got a copy for free from a friend. Twixt looked kind of interesting, in an old, stale, 1960’s sort of way. Continue reading Betwixt a Rock and a Hard Place

Batt’l Kha’os: quick review

Let’s talk about poor Batt’l Kha’os. Two things here: 1) This is an abstract with a little bit of artwork on top, don’t fool yourself 2) This is living proof that misbranding by a publisher can absolutely murder a fairly solid game. Batt’l Kha’os? Extraneous Apostrophes? Sold for 2.99 on Tanga for the past two summers? This should be the kiss of death for a game…and it really has been neglected. But don’t let it fool you! This is a hidden gem. Continue reading Batt’l Kha’os: quick review

Mysterium: Paranormal Freelance

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #18) ›

It is time. As one of the premiere paranormal investigators in the world, you have been summoned to the scene of a crime. A victim lies dead, and only your talents can divine the truth of what really happened that night. You and your buddies will team up to communicate with the ghost of the victim, find out what really happened, and ensure justice is upheld on this night. The only problem is, you only have one night to uncover the truth. Continue reading Mysterium: Paranormal Freelance

Mottainai: “What a waste!”

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #12) ›
No, this title is not a telegraphing of my emotions about the game – instead, “Mottainai” literally means “What a waste!” in Japanese. It’s kind of an odd thing to name a game, but that’s the way the monk rumbles. Mottainai is a “spiritual” successor to Glory to Rome, and it’s definitely more available than it’s older brother! Let’s see if it’s as good as the original: Continue reading Mottainai: “What a waste!”

Tammany Hall: a Swarm of Political Locusts

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #9) ›
The first time I played Tammany Hall, it was a disaster.

One couple played as a team so we could cram everyone into the game. One person never got off their phone. One person got screwed by first-player rotation, as we got the rule wrong. I hadn’t learned the rules, so we learned straight from the rulebook (that one’s on me!) It was a disaster. Continue reading Tammany Hall: a Swarm of Political Locusts

Samurai: Lovin’ Touchin’ Hexin’

By Andrew Joyce


Reiner Knizia. The double-breasted suit of boardgaming: timeless, classic, reliable. The very first Reiner Knizia game I played was Polynesia, and I have to admit I was underwhelmed. It was a mathy, themeless affair: the game was interesting, but also bland, and more bland than interesting. I knew, I just knew, that there had to be a reason for geeks to speak breathlessly of “the good Doctor’s” games, but Polynesia was not the way to experience it. Continue reading Samurai: Lovin’ Touchin’ Hexin’

Small World: Brilliant? Bland? I’m conflicted

By Andrew Joyce


In Small World, you will manage a race imbued with special powers and determined to make its mark on the world of Small. The only catch is — nothing is big enough to satisfy any one empire’s claims, so you will find yourself repeatedly bumping elbows with the other players around the table. Wrestle lands from their control, earn glory, and emerge as the emperor of the land, in Small World. Continue reading Small World: Brilliant? Bland? I’m conflicted

Sushi Go Party: Seaweed-Wrapped Deliciousness

By Andrew Joyce


Anybody hungry? Sushi Go party is a remix of the 2013 game Sushi Go!, which made a big splash with its fun, fast-paced card drafting. Sushi Go Party adds more types of cards, support for up to 8 players, and packages it all up in an equally appealing and accessible package as the original. But do the additions help or hinder the new game? Read on for more. Continue reading Sushi Go Party: Seaweed-Wrapped Deliciousness

Paperback: A novel approach to deckbuilding?

By Andrew Joyce


You are an aspiring writer…one who will stop at nothing to create the next best-seller! Welcome to Paperback, a light deck-builder cutely mashed up with a word game. Is this truly “A novel approach to deckbuilding” as the box claims? Read on for more. Continue reading Paperback: A novel approach to deckbuilding?