The Mind: Don’t Stop Believin’

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #23) ›
Most people reading this review have probably already heard of the Mind. One of the nominees for the German Spiel Des Jahres award this year, The Mind comes from little-known designer Wolfgang Warsch, published by NSV (Nürnberger-Spielkarten-Verlag). Here’s what the publisher has to say about their own game: “The Mind is more than just a game. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game.” Far out! Let’s take a look: Continue reading The Mind: Don’t Stop Believin’

Betwixt a Rock and a Hard Place

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #19) ›
It’s possible, perhaps even probable, that the only place you’ll ever see the game Twixt is in the back corner of a dusty thrift store. The only reason I found it at all is because I’m into the old 3M bookshelf games (like Acquire, another Get on Board favorite) and got a copy for free from a friend. Twixt looked kind of interesting, in an old, stale, 1960’s sort of way. Continue reading Betwixt a Rock and a Hard Place

Batt’l Kha’os: quick review

Let’s talk about poor Batt’l Kha’os. Two things here: 1) This is an abstract with a little bit of artwork on top, don’t fool yourself 2) This is living proof that misbranding by a publisher can absolutely murder a fairly solid game. Batt’l Kha’os? Extraneous Apostrophes? Sold for 2.99 on Tanga for the past two summers? This should be the kiss of death for a game…and it really has been neglected. But don’t let it fool you! This is a hidden gem. Continue reading Batt’l Kha’os: quick review

Mysterium: Paranormal Freelance

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #18) ›

It is time. As one of the premiere paranormal investigators in the world, you have been summoned to the scene of a crime. A victim lies dead, and only your talents can divine the truth of what really happened that night. You and your buddies will team up to communicate with the ghost of the victim, find out what really happened, and ensure justice is upheld on this night. The only problem is, you only have one night to uncover the truth. Continue reading Mysterium: Paranormal Freelance

Sagrada: So close to perfection, but…

By Tim Hange


This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #11) ›
I can’t recommend Sagrada. I’m going to start the review right there, knowing full well that this is a dissenting voice from a myriad of positive reviews and comments. Let me say also that this is a reluctant non-recommendation, and that if you love this game for all of its beauty and innovation, then enjoy it! Don’t let me sway your heart with my critique. Stop reading now. Continue reading Sagrada: So close to perfection, but…

Lancaster: The Brains and the Brawn

By Tim Hange


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #17) ›
Lancaster.   The name just inspires… just emotes… well, not much really.  Neither does the bland box by current publisher Queen games, the royal purveyor of many misses and a few hits.  If you’ve ever made a purchase with the Queen logo on it, and afterward felt like the game wasn’t quite up to snuff, you’d be forgiven for overlooking Lancaster.  You would, however, be making a mistake. Continue reading Lancaster: The Brains and the Brawn

Mottainai: “What a waste!”

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #12) ›
No, this title is not a telegraphing of my emotions about the game – instead, “Mottainai” literally means “What a waste!” in Japanese. It’s kind of an odd thing to name a game, but that’s the way the monk rumbles. Mottainai is a “spiritual” successor to Glory to Rome, and it’s definitely more available than it’s older brother! Let’s see if it’s as good as the original: Continue reading Mottainai: “What a waste!”

Tammany Hall: a Swarm of Political Locusts

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #9) ›
The first time I played Tammany Hall, it was a disaster.

One couple played as a team so we could cram everyone into the game. One person never got off their phone. One person got screwed by first-player rotation, as we got the rule wrong. I hadn’t learned the rules, so we learned straight from the rulebook (that one’s on me!) It was a disaster. Continue reading Tammany Hall: a Swarm of Political Locusts

Samurai: Lovin’ Touchin’ Hexin’

By Andrew Joyce


Reiner Knizia. The double-breasted suit of boardgaming: timeless, classic, reliable. The very first Reiner Knizia game I played was Polynesia, and I have to admit I was underwhelmed. It was a mathy, themeless affair: the game was interesting, but also bland, and more bland than interesting. I knew, I just knew, that there had to be a reason for geeks to speak breathlessly of “the good Doctor’s” games, but Polynesia was not the way to experience it. Continue reading Samurai: Lovin’ Touchin’ Hexin’

Deception: It’s Murder to Play

By Tim Hange


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #7) ›

Deception, Murder in Hong Kong is an interesting amalgam of a word association game and a social deduction game.   Think “Codenames meets Mafia”.  Our reviews usually have a brutally over-simplified overview, but there isn’t much here to oversimplify. Continue reading Deception: It’s Murder to Play