Mottainai: “What a waste!”

No, this title is not a telegraphing of my emotions about the game – instead, “Mottainai” literally means “What a waste!” in Japanese. It’s kind of an odd thing to name a game, but that’s the way the monk rumbles. Mottainai is a “spiritual” successor to Glory to Rome, and it’s definitely more available than it’s older brother! Let’s see if it’s as good as the original: Continue reading Mottainai: “What a waste!”

Tammany Hall: a Swarm of Political Locusts

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #9) ›
The first time I played Tammany Hall, it was a disaster.

One couple played as a team so we could cram everyone into the game. One person never got off their phone. One person got screwed by first-player rotation, as we got the rule wrong. I hadn’t learned the rules, so we learned straight from the rulebook (that one’s on me!) It was a disaster. Continue reading Tammany Hall: a Swarm of Political Locusts

Samurai: Lovin’ Touchin’ Hexin’

By Andrew Joyce


Reiner Knizia. The double-breasted suit of boardgaming: timeless, classic, reliable. The very first Reiner Knizia game I played was Polynesia, and I have to admit I was underwhelmed. It was a mathy, themeless affair: the game was interesting, but also bland, and more bland than interesting. I knew, I just knew, that there had to be a reason for geeks to speak breathlessly of “the good Doctor’s” games, but Polynesia was not the way to experience it. Continue reading Samurai: Lovin’ Touchin’ Hexin’

Deception: It’s Murder to Play

By Tim Hange


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #7) ›

Deception, Murder in Hong Kong is an interesting amalgam of a word association game and a social deduction game.   Think “Codenames meets Mafia”.  Our reviews usually have a brutally over-simplified overview, but there isn’t much here to oversimplify. Continue reading Deception: It’s Murder to Play

Small World: Brilliant? Bland? I’m conflicted

By Andrew Joyce


In Small World, you will manage a race imbued with special powers and determined to make its mark on the world of Small. The only catch is — nothing is big enough to satisfy any one empire’s claims, so you will find yourself repeatedly bumping elbows with the other players around the table. Wrestle lands from their control, earn glory, and emerge as the emperor of the land, in Small World. Continue reading Small World: Brilliant? Bland? I’m conflicted

Sushi Go Party: Seaweed-Wrapped Deliciousness

By Andrew Joyce


Anybody hungry? Sushi Go party is a remix of the 2013 game Sushi Go!, which made a big splash with its fun, fast-paced card drafting. Sushi Go Party adds more types of cards, support for up to 8 players, and packages it all up in an equally appealing and accessible package as the original. But do the additions help or hinder the new game? Read on for more. Continue reading Sushi Go Party: Seaweed-Wrapped Deliciousness

Paperback: A novel approach to deckbuilding?

By Andrew Joyce


You are an aspiring writer…one who will stop at nothing to create the next best-seller! Welcome to Paperback, a light deck-builder cutely mashed up with a word game. Is this truly “A novel approach to deckbuilding” as the box claims? Read on for more. Continue reading Paperback: A novel approach to deckbuilding?