Join us for a discussion of co-ops! We talk about what makes a co-op game fun, why we play cooperative vs. competitive games, and common mechanics that are seen in co-op games. We also discuss underutilized mechanics in co-op games, and wrap up with a few recent play impressions.
We will be off next week for vacation, but look for us to return the week of April 9th!
00:18 – Introduction
07:48 – Cooperative Game Designs/Mechanics
- Mentioned Games: Space Alert, Samurai Spirit, Flash Point: Fire Rescue, Magic Maze, Hanabi, Sentinels of the Multiverse, Aeon’s End, SH:CD, Mysterium, Castle Ravenloft, Grimslingers, Descent, Not Alone, Mansions of Madness, Shadows over Camelot, Tragedy Looper, Pandemic, Forbidden Island, Forbidden Desert, Codenames Duet, Defenders of the Realm
31:44 – Cooperative Games (and game mechanics) that Break the Mold
- Mentioned Games: SH:CD, Space Alert, Mechs vs. Minions, Magic Maze, SHH, Hanabi
39:02 – What is the “fun element” in Co-ops you Enjoy?
- Mentioned Games: Castle Ravenloft, Hanabi, Escape: Curse of the Temple, Shadows over Camelot, Aeon’s End
51:24 – Recent Plays & Wrapping Up
- Tim: Magic Maze, Castle Ravenloft, Vast
- Andrew: Yamataï
(Apologies once again for dicey audio quality. Next week will be better!)