By Andrew Joyce This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #9) › The first time I played Tammany Hall, it was a disaster. One couple played as a team so we could cram everyone into the game.… Continue reading Tammany Hall: a Swarm of Political Locusts
#12: The Triple-Decker: Glory to Rome, Mottainai, and Eminent Domain

Andrew and Tim “the game mechanic” Hange take a look at not one, not two, but three games in this ultra-stuffed, triple-decker review episode of the podcast! First, we take a look at Andrew’s #1 game of all time, Glory to Rome, and then take a look at two games that might be more affordable… Continue reading #12: The Triple-Decker: Glory to Rome, Mottainai, and Eminent Domain
Samurai: Lovin’ Touchin’ Hexin’
By Andrew Joyce Reiner Knizia. The double-breasted suit of boardgaming: timeless, classic, reliable. The very first Reiner Knizia game I played was Polynesia, and I have to admit I was underwhelmed. It was a mathy, themeless affair: the game was interesting, but also bland, and more bland than interesting. I knew, I just knew, that… Continue reading Samurai: Lovin’ Touchin’ Hexin’
#11: Teaching Games Well, and Sagrada

This episode, we’ll be talking about tips and tricks for teaching games well. Tim regrets the pitfalls of judging a book by its cover, and (on an entirely unrelated topic) we also take a look at the popular dice-placement filler, Sagrada!
Hive: A good old fashioned buzz
By Tim Hange This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #7) › Introduction (mist rises…) Way back in 2001, in the pre-history of board gaming, before the internet, Botox, and indoor plumbing, John Yianni released a strange… Continue reading Hive: A good old fashioned buzz
#10: Pick5 Hidden Gems

It’s time to root through the closet for those dusty, hidden gems! Join us as we talk about games that you may have overlooked; games that are really quite good despite no one really paying attention to them. Who knows, you might find some fodder for your shopping cart! Show notes after the break:
#9: Hosting a Game Night, and Tammany Hall

Join us as we talk about the joys (and pitfalls!) of hosting a weekly game night, and share some tips learned from two years of hosting. Also, don’t miss our review of Tammany Hall, one of the simultaneously most exhausting and most rewarding games out there! We wrap up with a quick talk through games… Continue reading #9: Hosting a Game Night, and Tammany Hall
Deception: It’s Murder to Play
By Tim Hange This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #7) › Deception, Murder in Hong Kong is an interesting amalgam of a word association game and a social deduction game. Think “Codenames meets Mafia”. Our reviews… Continue reading Deception: It’s Murder to Play
Small World: Brilliant? Bland? I’m conflicted
By Andrew Joyce In Small World, you will manage a race imbued with special powers and determined to make its mark on the world of Small. The only catch is — nothing is big enough to satisfy any one empire’s claims, so you will find yourself repeatedly bumping elbows with the other players around the… Continue reading Small World: Brilliant? Bland? I’m conflicted
#8: Magic, Tragic, and Counterfeit Games

In episode the eighth, we talk about how we plan to rate games as we review them (The magic/tragic scale, or the magedy/tragedy scale, or…you get the point), as well as the recent news around Asmodee, counterfeit games, and MAP pricing in the market. Of course, things wrap up with a first impressions segment! Read… Continue reading #8: Magic, Tragic, and Counterfeit Games