Tammany Hall: a Swarm of Political Locusts

By Andrew Joyce


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #9) ›
The first time I played Tammany Hall, it was a disaster.

One couple played as a team so we could cram everyone into the game. One person never got off their phone. One person got screwed by first-player rotation, as we got the rule wrong. I hadn’t learned the rules, so we learned straight from the rulebook (that one’s on me!) It was a disaster. Continue reading Tammany Hall: a Swarm of Political Locusts

#12: The Triple-Decker: Glory to Rome, Mottainai, and Eminent Domain

#12: The Triple-Decker: Glory to Rome, Mottainai, and Eminent Domain
Get on Board Season 1

 
 
00:00 / 1:01:10
 
1X
 

Andrew and Tim “the game mechanic” Hange take a look at not one, not two, but three games in this ultra-stuffed, triple-decker review episode of the podcast! First, we take a look at Andrew’s #1 game of all time, Glory to Rome, and then take a look at two games that might be more affordable and accessible successors to the out-of-print classic. Continue reading #12: The Triple-Decker: Glory to Rome, Mottainai, and Eminent Domain

Samurai: Lovin’ Touchin’ Hexin’

By Andrew Joyce


Reiner Knizia. The double-breasted suit of boardgaming: timeless, classic, reliable. The very first Reiner Knizia game I played was Polynesia, and I have to admit I was underwhelmed. It was a mathy, themeless affair: the game was interesting, but also bland, and more bland than interesting. I knew, I just knew, that there had to be a reason for geeks to speak breathlessly of “the good Doctor’s” games, but Polynesia was not the way to experience it. Continue reading Samurai: Lovin’ Touchin’ Hexin’

#11: Teaching Games Well, and Sagrada

#11: Teaching Games Well, and Sagrada
Get on Board Season 1

 
 
00:00 / 1:02:12
 
1X
 

This episode, we’ll be talking about tips and tricks for teaching games well. Tim regrets the pitfalls of judging a book by its cover, and (on an entirely unrelated topic) we also take a look at the popular dice-placement filler, Sagrada! Continue reading #11: Teaching Games Well, and Sagrada

Hive: A good old fashioned buzz

By Tim Hange


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #7) ›

Introduction (mist rises…)

Way back in 2001, in the pre-history of board gaming, before the internet, Botox, and indoor plumbing, John Yianni released a strange looking innovative abstract:  Hive.

Thirteen years later, I was flying my space hover car by a friendly local game store and saw Hive in the window.   Three words sold me on it:  Chunky, Hex, Tiles.    Gorgeous Baklelite pieces with  colorful, textured insects on the face–It was a thing of beauty, and happily, it played as well as it looked! Continue reading Hive: A good old fashioned buzz

#10: Pick5 Hidden Gems

#10: Pick5 Hidden Gems
Get on Board Season 1

 
 
00:00 / 55:45
 
1X
 

It’s time to root through the closet for those dusty, hidden gems! Join us as we talk about games that you may have overlooked; games that are really quite good despite no one really paying attention to them. Who knows, you might find some fodder for your shopping cart! Show notes after the break: Continue reading #10: Pick5 Hidden Gems

#9: Hosting a Game Night, and Tammany Hall

#9: Hosting a Game Night, and Tammany Hall
Get on Board Season 1

 
 
00:00 / 1:01:29
 
1X
 

Join us as we talk about the joys (and pitfalls!) of hosting a weekly game night, and share some tips learned from two years of hosting. Also, don’t miss our review of Tammany Hall, one of the simultaneously most exhausting and most rewarding games out there! We wrap up with a quick talk through games we’re excited to get to the table. Show notes after the break. Continue reading #9: Hosting a Game Night, and Tammany Hall

Deception: It’s Murder to Play

By Tim Hange


This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #7) ›

Deception, Murder in Hong Kong is an interesting amalgam of a word association game and a social deduction game.   Think “Codenames meets Mafia”.  Our reviews usually have a brutally over-simplified overview, but there isn’t much here to oversimplify. Continue reading Deception: It’s Murder to Play

Small World: Brilliant? Bland? I’m conflicted

By Andrew Joyce


In Small World, you will manage a race imbued with special powers and determined to make its mark on the world of Small. The only catch is — nothing is big enough to satisfy any one empire’s claims, so you will find yourself repeatedly bumping elbows with the other players around the table. Wrestle lands from their control, earn glory, and emerge as the emperor of the land, in Small World. Continue reading Small World: Brilliant? Bland? I’m conflicted

#8: Magic, Tragic, and Counterfeit Games

#8: Magic, Tragic, and Counterfeit Games
Get on Board Season 1

 
 
00:00 / 00:52:32
 
1X
 

In episode the eighth, we talk about how we plan to rate games as we review them (The magic/tragic scale, or the magedy/tragedy scale, or…you get the point), as well as the recent news around Asmodee, counterfeit games, and MAP pricing in the market. Of course, things wrap up with a first impressions segment! Read on for show notes: Continue reading #8: Magic, Tragic, and Counterfeit Games