The world is upside down as we start another episode with our recent plays. Before things get too heated, we also review Twixt, a classic abstract that will appeal to particularly few people, but still offers a great game experience. Finally, we dive into a messy discussion topic that gets a little heated: are great games infinitely replayable? Should we look for games that offer a lot of replayability? Should we expect our favorite games to always stay fresh? As you might expect, Tim and I reach different conclusions! Show notes after the break. Continue reading #19: On playing great games; Twixt Review
By Tim Hange
This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #11) ›
I can’t recommend Sagrada. I’m going to start the review right there, knowing full well that this is a dissenting voice from a myriad of positive reviews and comments. Let me say also that this is a reluctant non-recommendation, and that if you love this game for all of its beauty and innovation, then enjoy it! Don’t let me sway your heart with my critique. Stop reading now. Continue reading Sagrada: So close to perfection, but…
Join us for a discussion about how we manage our game collections, and a review of a spooky Get on Board favorite, Mysterium. Tim laments the difficulties of purging, and Andrew ruthlessly sells games he’s never even played. Show notes after the break. Continue reading #18: Managing a Collection; and Mysterium
By Tim Hange
This review is a summary of an audio review by Get on Board. Feel free to click here for the full audio review (from episode #17) ›
Lancaster. The name just inspires… just emotes… well, not much really. Neither does the bland box by current publisher Queen games, the royal purveyor of many misses and a few hits. If you’ve ever made a purchase with the Queen logo on it, and afterward felt like the game wasn’t quite up to snuff, you’d be forgiven for overlooking Lancaster. You would, however, be making a mistake. Continue reading Lancaster: The Brains and the Brawn
Everything kicks off with a Lancaster review, one of our favorite games that’s not “just another soulless Euro.” After the review, we tackle the topic of moraliizing — and disagreeing — in board gaming, and wrap things up with our recent plays. Show notes after the break! Continue reading #17: Lancaster Review, and Moralizing in Board Gaming
We return to our regularly scheduled program after some unfortunate equipment malfunctions! This is a “getting back to speed” episode, with a lot of talk about our recent plays, recent purchases, and upcoming convention we’ll be attending. We also dip our hand into the mailbag for a listener question. Continue reading #16: The Variety Show
By Andrew Joyce
This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #12) ›
No, this title is not a telegraphing of my emotions about the game – instead, “Mottainai” literally means “What a waste!” in Japanese. It’s kind of an odd thing to name a game, but that’s the way the monk rumbles. Mottainai is a “spiritual” successor to Glory to Rome, and it’s definitely more available than it’s older brother! Let’s see if it’s as good as the original: Continue reading Mottainai: “What a waste!”
Join us for a discussion of co-ops! We talk about what makes a co-op game fun, why we play cooperative vs. competitive games, and common mechanics that are seen in co-op games. We also discuss underutilized mechanics in co-op games, and wrap up with a few recent play impressions.
We will be off next week for vacation, but look for us to return the week of April 9th! Continue reading #15: Co-op Discussion Extravaganza
No show notes this week, and apologies for the funky audio echoes in part! We’re trying to fine-tune our recording setup since we’re still new to this, so there have been a few hiccups along the way. Thanks for your patience.
Join as we talk about games that make you say, “Well, that was different” — games that have that one thing in them that was really interesting or unique. We’ll also take a look at the sub-zero temperatures of Arctic Scavengers in our review corner. Enjoy!
Join us as we talk about randomness in gaming — or, to quote a certain Despicable Me nemesis: “Unpredictable! Oh Yeah!” We talk about what level of randomness we’re OK with in board games, why randomness is a useful tool for game designers, and specific ways that dice and card randomness can be done well. Things wrap up with our usual recent plays. Show notes and mentioned games after the break. Continue reading #13: Unpredictable! Oh Yeah!