#19: On playing great games; Twixt Review

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#19: On playing great games; Twixt Review
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The world is upside down as we start another episode with our recent plays. Before things get too heated, we also review Twixt, a classic abstract that will appeal to particularly few people, but still offers a great game experience. Finally, we dive into a messy discussion topic that gets a little heated: are great… Continue reading #19: On playing great games; Twixt Review

#18: Managing a Collection; and Mysterium

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#18: Managing a Collection; and Mysterium
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Join us for a discussion about how we manage our game collections, and a review of a spooky Get on Board favorite, Mysterium. Tim laments the difficulties of purging, and Andrew ruthlessly sells games he’s never even played. Show notes after the break.

#17: Lancaster Review, and Moralizing in Board Gaming

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#17: Lancaster Review, and Moralizing in Board Gaming
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Everything kicks off with a Lancaster review, one of our favorite games that’s not “just another soulless Euro.” After the review, we tackle the topic of moraliizing — and disagreeing — in board gaming, and wrap things up with our recent plays. Show notes after the break!

#16: The Variety Show

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#16: The Variety Show
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We return to our regularly scheduled program after some unfortunate equipment malfunctions! This is a “getting back to speed” episode, with a lot of talk about our recent plays, recent purchases, and upcoming convention we’ll be attending. We also dip our hand into the mailbag for a listener question.

Mottainai: “What a waste!”

By Andrew Joyce This review is a summary of an audio review by Get on Board. Click here for the full audio review (from episode #12) › No, this title is not a telegraphing of my emotions about the game – instead, “Mottainai” literally means “What a waste!” in Japanese. It’s kind of an odd… Continue reading Mottainai: “What a waste!”

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#15: Co-op Discussion Extravaganza

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#15: Co-op Discussion Extravaganza
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Join us for a discussion of co-ops! We talk about what makes a co-op game fun, why we play cooperative vs. competitive games, and common mechanics that are seen in co-op games. We also discuss underutilized mechanics in co-op games, and wrap up with a few recent play impressions. We will be off next week… Continue reading #15: Co-op Discussion Extravaganza

#14: Pick5: Well, That was Different; and Arctic Scavengers

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#14: Pick5: Well, That was Different; and Arctic Scavengers
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No show notes this week, and apologies for the funky audio echoes in part! We’re trying to fine-tune our recording setup since we’re still new to this, so there have been a few hiccups along the way. Thanks for your patience. Join as we talk about games that make you say, “Well, that was different”… Continue reading #14: Pick5: Well, That was Different; and Arctic Scavengers

#13: Unpredictable! Oh Yeah!

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#13: Unpredictable! Oh Yeah!
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Join us as we talk about randomness in gaming — or, to quote a certain Despicable Me nemesis: “Unpredictable! Oh Yeah!” We talk about what level of randomness we’re OK with in board games, why randomness is a useful tool for game designers, and specific ways that dice and card randomness can be done well.… Continue reading #13: Unpredictable! Oh Yeah!